package com.brambila.interfaces;

import android.graphics.Bitmap;
import android.graphics.BitmapFactory;

import com.brambila.releaseme.Game;
import com.brambila.releaseme.R;

public interface ITerrainImages {

	final Bitmap PLAYER = BitmapFactory.decodeResource(Game.getResourcesGame(), R.drawable.player);
	
	final Bitmap FIELD_GRASS = BitmapFactory.decodeResource(Game.getResourcesGame(), R.drawable.field_grass);
	final Bitmap FIELD_GRASSCOLLECTED = BitmapFactory.decodeResource(Game.getResourcesGame(), R.drawable.field_grasscollected);
	final Bitmap FIELD_GROUND_1 = BitmapFactory.decodeResource(Game.getResourcesGame(), R.drawable.field_ground1);
	final Bitmap FIELD_GROUND_2 = BitmapFactory.decodeResource(Game.getResourcesGame(), R.drawable.field_ground2);
	final Bitmap FIELD_SAND = BitmapFactory.decodeResource(Game.getResourcesGame(), R.drawable.field_sand);
	
	final Bitmap GAME_BOTTOMBAR = BitmapFactory.decodeResource(Game.getResourcesGame(), R.drawable.game_bottombar);
	final Bitmap GAME_FLAG = BitmapFactory.decodeResource(Game.getResourcesGame(), R.drawable.game_flag);
	final Bitmap GAME_FLAG_BIG = BitmapFactory.decodeResource(Game.getResourcesGame(), R.drawable.game_flag_big);
	final Bitmap GAME_REMOVEBOMB = BitmapFactory.decodeResource(Game.getResourcesGame(), R.drawable.game_bombcollector);
	final Bitmap GAME_SIGNAL = BitmapFactory.decodeResource(Game.getResourcesGame(), R.drawable.game_signal);
	
	final Bitmap GAME_FLAG_CLICKED = BitmapFactory.decodeResource(Game.getResourcesGame(), R.drawable.game_flag_clicked);
	final Bitmap GAME_REMOVEBOMB_CLICKED= BitmapFactory.decodeResource(Game.getResourcesGame(), R.drawable.game_bombcollector_clicked);
	final Bitmap GAME_SIGNAL_CLICKED = BitmapFactory.decodeResource(Game.getResourcesGame(), R.drawable.game_signal_clicked);
	
	final int WIDTH = FIELD_GRASS.getWidth();
	final int HEIGHT = FIELD_GRASS.getHeight();
}